I usually use the name of the class "retrofit. I would say subs are the most OP. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Battleship can do it better, but you might. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. You only need 7 tanks to make a Super-Heavy TD battalion , 35. Italy has sufficient surface fleet to not require anything more than those. Focus on both carrier and regular naval bombers. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. ago. xoldfashionedx Research Scientist • 5 yr. Keep the roaches cheap. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. k. Turn your 18 width infantry with shovels into 40 width 14-4s with R. l to ensure that your capitals are effectively screened. They just released their update to be compatible with BBA. 2 inch Mortar. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. even the. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. This guide is based on the naval meta of hoi4 multiplayer. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. HoI4 DevDiary - Tank Designer. Heavy TDs are best, but IC intensive. This video gives a basic explanation of destroyers, their possible applications & relevant templates. 2 inch Mortar. I think battleships better than heavy cruisers. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. For naval doctrine, almost always use trade interdiction. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Each hull type contains a number of module slots. a tragedy that will halt Japan for the rest of the game. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. In that case I usually design destroyers with the. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Yesterday, I tested a few things. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Now all of them can pierce it, I end my anti-tank gun production because its useless. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. So! (2. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. Yes, adding super heavy TDs to infantry divisions is "best". I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. 7% damage reduction with its light guns. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Toggle signature. ) Once built, the AI can't distinguish between two ships of the same type. It's a luxury problem but it can save a lot of unnecessary work, though. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. CowboyRonin. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. Neither of. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Target cost is in the 10-12k range. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. It's probably not the most effective, but it works in a pinch. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. That's what I've found for a long while now. Bad news: at 30%. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Go to hoi4 r/hoi4 • by. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. It’s not exactly clear in. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Convert back to Template 1 once your production issues are resolved. Hull count + speed is all you’re really looking for if you go roaches. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Reply. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. 5, so it's not helpful in this area. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. Good news: it's better at dogfighting than the 1940 heavy fighter. A. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Heavy Battery II. Against the AI, no. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. All 4 of these things buff the AA defense. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). ago. @EmhaN In the tank designer, look at the upper left side. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. 8. It’s pretty simple, but takes focus to make it efficient. Invade Poland ASAP. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. 10mpg with 10 gallons is 100 miles. Whereas, if you don’t need many torp destroyers. Subs are the best scouts, best convoy raiders, and best minelayers. The development of the torpedo gave rise to the Jeune École doctrine, which held. For fast encirclement use medium with a lof of soft attacks. You can never go wrong with torpedos and it always is a good idea to build screen with a. 1-Guard The Coasts. 1. You don’t need lots of torpedo destroyers. View community ranking In the Top 1% of largest communities on Reddit. Question about the Naval Meta . Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. Air Roach is generally considered stronger. Created by Freezer. Light Battery II. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. 50. Radar tech matters much more than AA tech due to its effect on accuracy. the reason you build light cruisers as any naval power (uk. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. 2 HP. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Join my discord:. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Get your army ready and when the Japanese declare war, march northeast. In HOI4 you can probably build around 15 destoyers for a Battleship and around. Yeah, the Wikipedia hasn't been updated since 1. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Higher production cost, but these divisions are nearly unstoppable. That makes "super marines", thus the name "space marines" from warhammer 40k. any tactic will defeat AI. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. You should aim for a total of at least 4-5 destroyers per cruiser. Lets look at some IRL examples. Playing as Canada and trying to serve their historical escort role. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. Set them to convoy hunt. This video gives a basic explanation of destroyers, their possible applications & relevant templates. In this video I look over the potential new naval meta. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. Add this ship to your fleet to get insane kill ratio against the AI. Except that ships don’t run out of fuel in HOI4. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Theyre extremely niche to be frank. This is the most important part. Then, I deleted the contents of the HOI4 folder and tried again. Mid 1. Join my discord:. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Stack at least 8 divisions per tile. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. r/hoi4. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. These things kill screens faster than convoys. Please remember this video is not the be all end all, a. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. Introduction. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. destroyer2 : the point is that they can tank more shots form a light attack cruiser. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. The way naval hit probabilities work in hoi4, it's a reasonable concept. infantry for organization 17w. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. The first key to building a navy in Hoi is to build smarter, not harder. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. First fleet had 3 carriers, second fleet had 2 carriers. No enemy airports = no red air, simple as that. A single Naval Yard outputs 2. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Light cruisers, especially with the. They should have minimum guns, maximum engine and. 7 armour and 13. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Report. The carriers covered the Mariana's, PI Sea, Bismark Sea. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. Go to hoi4 r/hoi4. Set the fleet to convoy raid mission with: split. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. 2. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. Destroyer Class: All-Around Destroyer. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. In Kyushu you can only build 1, so add a 3rd factory to Tokai. 4. Passive Sonar. The attention this task entails obviously depends on which country the player is controlling. Business, Economics, and Finance. 0 unless otherwise noted. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. Fourth, use the Raiding Fleet designer if possible. Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. This assumes you actually have obsolete 1936. Exploring the testing I have done to establish the best ships for surface combat. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. In Europe, a heavy tank destroyer is really handy. Torpedo cruiser. increased number of convoys covered by each destroyer on escort from 10 to 12. Submarine Hull: 0. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Get your whole main army as 5inf + engineer. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. any tactic will defeat AI. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Capitulate a major with a fleet. HOI4 Special: Subs with snorkels, lots of Naval bombers. Please remember this video is not the be all end all, a. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Howitzer have 2 uses. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. Bait them into encirclement or just out murder them. The destroyer design should go along with the design of your other ships. If they hit 0 manpower before you you win. An unlikely ally, an upgraded Medium Tank Destroyer 3. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). r/hoi4. Built more CVs for the fast strike force. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Destroyer are great against sub, but terrible at surface warfare. Reply. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. I just naval bomb it out of the water without much effort. Their role is just to spread damage around, so that nothing gets sunk. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Heavy tanks can mount the same cannons AND they have more breakthrough. Jan 30, 2018; Add bookmark. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. Our first focus will be "Purge the Kodoha Faction". dishhawkjones • 2 yr. I disabled all my dlc and my mods, I started the game and I had this problem. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. Spam submarines hard and do most of the fighting on ground and air. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. 369. It worked OK but not any better than normal. it's light cruisers that destroy screens a. Having air superiority is super important for spotting and battle. AI has no answer to sub 3 spam. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. May 28, 2010 15. For single player you just steal others countries navies. Then the torp destroyers kill enemy caps. I routinely set 15 CLs on seek and destroy. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. Operating in squadrons of 6 on convoy escort. I've never been great at the naval side of HOI4 and haven't played a. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Your armor won't help you at all there. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Then the torp destroyers kill enemy caps. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Destroyers should be at least 4 per cruiser. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. Built modern "patrol DDs". #10. So! (2. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. And take of those mods. much everything, so you need light cruisers to do the heavy lifting. Hulls are the foundational component of ships, and are unlocked through research. Most of the times it's just not worth it to make a good navy for sp. "Hybrid": This is what I've been trying lately. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Don't let your navy engage for. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. I alternate between those two, recruiting. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. If you leave a sub group on "always engage" orders, you can see this. Originally posted by Random: going to research, or are currently in the process of researching. 3. paradoxwikis. Colosso95. Contents. Maintenance companies are good on your armored divisions to reduce attrition losses. Subs like other people said work well and sub 3s can even whittle down a developed navy. Tank Destroyer. The takeaway is that torpedo destroyers probably aren't worth it in most cases. Overall against the AI its viable, but adding some CLs will help a lot. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. much everything, so you need light cruisers to do the heavy lifting. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. The stated goal of Man the Guns is to make the naval gameplay more involved. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. Jul 9, 2001 37. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. 3. Is composed of heavy tank destroyers and destroys heavy tanks. Medium battery vs light battery. Now compatible with 1. So compare that to aircraft. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. adj. The light guns shot at the screens first - most of the destroyers were sunk by light guns. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Jump to latest Follow Reply. Morally corrupt or given to vice. SP AA and Tank Destroyers have less soft attack. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. A single Naval Yard outputs 2. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. They'll do the bulk of your ship damage for the first year or so. Air Superiority is especially crucial as Germany. Description. Finally, use destroyers for your torpedo attackers. But. View community ranking In the Top 1% of largest communities on Reddit. Secret Master Covert Mastermind. The Ai cannot handle it. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. Tanicius. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. I have a feeling it will get crushed by a large stack or by naval bombers. This can be attached to your patrol screen fleet for max convoy and sub destruction. I would say subs are the most OP. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. 4x. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Tank destroyer (TD). Never miss a thing. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Radar cruisers and aa capital ships are useful as well if you can afford them. III & ML 4. Target cost 5200-5300. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. and since heavy cruisers are cheaper than. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. You don’t need a navy. Given this purpouse it shouldn't have engineers, recon or military.